Tutkimustoiminnan kuvaus

Philip's research focuses on understanding how gamification can be used in decision-making in forestry planning and policy contexts. He is interested in seeing if games, playful interactions, and technology such as drones and VR can be utilised to engage stakeholders in participatory processes better and collect data to support multi-criteria decision-making.

Avainsanat

Decision support systems, Forest information systems, Forest planning, Forestry, Gamification

Affiliaatiot

Itä-Suomen yliopisto
Yksikkö
Faculty of Science and Forestry, School of Forest Sciences
Lähde: ORCID
Nimike
Doctoral Researcher 2021 -

Tampere University
Yksikkö
Gamification Goup
Lähde: ORCID
Nimike
Visiting Researcher/Doctoral Candidate 2021 -

Luonnonvarakeskus
Lähde: ORCID
Nimike
Visiting Specialist/Scientist 2023 -

Koulutus

Tutkinnot
BSc. (Hons) Ecological Science: Forestry 1.9.1999 - 6.7.2004 / University of Edinburgh

Julkaisut (4)

Consistency of video and photo surveys in measuring attractiveness of forest stands managed with varying intensities
Silvennoinen, Harri; Pikkarainen, Laura; Nakola, Heini; Koivula, Matti; Tyrväinen, Liisa; Tikkanen, Jukka; Chambers, Philip; Peltola, Heli
Silva fennica
2024

Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth
Nummenmaa, Timo; Laato, Samuli; Chambers, Philip; Yrttimaa, Tuomas; Vastaranta, Mikko; Buruk, Oğuz Turan; Hamari, Juho;
International journal of human-computer interaction
2024

Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection
Uhlgren, Ville-Veikko; Laato, Samuli; Yrttimaa, Tuomas; Chambers, Philip; Vastaranta, Mikko; Nummenmaa, Timo;
2024

Rahoitusmyönnöt (1)

Pelilliset elementit metsänomistajien päätöksen teon tukemisessa - Tutkimus digitaalisen metsänomistajapalvelun pelillistämisestäFoundation of the Central Union of Agricultural and Forestry Producers2022 - 0

Aktiviteetit ja palkinnot (3)

Memberjäsenyys2022
Memberjäsenyys2024
Student Memberjäsenyys2024