Mixed Reality Environment for Immersive Experience of Art and Culture

Akronyymi

XTREME

Rahoitetun hankkeen kuvaus

Engagement with the art and music can have a range of positive effects on physical and mental health. However, access to the many benefits of musical experience can be limited due to various reasons: (1) the geographic location of the venue, (2) personal limitations in access, (3) limitation on the schedule of the concerts and performances, (4) cost of the experience. Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user. The solution removes geographic limitations as by the MR solution the concerts and performances can be accessed virtually from anywhere and they hence are more inclusive for people with limited access. Likewise, providing a global access to the art and music provides a wider audience for musicians and artists, not limiting the number of seats by the size of the physical venue. As this solution removes the necessity to travel to concerts and performances, it also provides a greener alternative. In contrast to the current state-of-the-art, our solution targets at making an MR solution to the concerts and performances where those are in in 3D, both for visuals and sound, blended into the room of the users. We will also provide maximised experience of presence via reconstruction of the users and their behaviour in the shared access, and enhance the immersion by providing an additional visual layer to the sound.
Näytä enemmän

Aloitusvuosi

2024

Päättymisvuosi

2026

Myönnetty rahoitus

226 785 €
Participant
ANE KRUSE SKAK (DK)
224 265 €
Participant
MARIONETTE APS (DK)
334 587.5 €
Participant
4DSOUND TECHNOLOGIES BV (NL)
305 725 €
Participant
KHORA APS (DK)
385 000 €
Participant
BOLT EIKONIKES IPIRESIES KAI PARAGOGES IKE (EL)
504 900 €
Participant
OSLO KOMMUNE (NO)
250 000 €
Participant
IT-UNIVERSITETET I KOBENHAVN (DK)
2 087 852.5 €
Coordinator
FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA (IT)
553 228.75 €
Participant
UNIVERSITY OF LIMERICK (IE)
972 528.75 €
Participant
UNIVERSITEIT TWENTE (NL)
785 456.25 €
Participant
THE UNIVERSITY OF NOTTINGHAM (UK)
Participant
GOTTFRIED WILHELM LEIBNIZ UNIVERSITAET HANNOVER (DE)
625 625 €
Participant

Myönnetty summa

7 255 954 €

Rahoittaja

Euroopan unioni

Rahoitusmuoto

HORIZON Research and Innovation Actions

Puiteohjelma

Horizon Europe (HORIZON)

Haku

Ohjelman osa
Digital, Industry and Space (11704)
Emerging enabling technologies (11707)
Aihe
Next Generation eXtended Reality (RIA) (HORIZON-CL4-2023-HUMAN-01-21)
Haun tunniste
HORIZON-CL4-2023-HUMAN-01-CNECT

Muut tiedot

Rahoituspäätöksen numero

101136006

Tunnistetut aiheet

virtual reality, augmented reality